Jan 05, 2006, 02:57 AM // 02:57
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#1
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Hows this axe warrior build.
12 strength
12 axe
Rest tactics
1.Executioners strike
2.Cleave
3.Penetrating blow
4.Dismember
5.Axe rake
6.Axe twist
7.Cyclone Axe
8.Frenzy
Ok this guy is a W/* He is just a warrior and thats all I want.
Im going to use cleave as my elite along with executioners strike.
Now can you please just tell me were I can improve? and help me with some of the skills if I messed up.
Thanks in advance.
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Jan 05, 2006, 03:32 AM // 03:32
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#2
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Krytan Explorer
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Sprint to cancel out Frenzy in case you get targeted is nice.
Killing frenzyers is just too easy.
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Jan 05, 2006, 03:37 AM // 03:37
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#3
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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also you have no self heal.
Hope you can get a heal monk and you should do well. But if you are dead-set on keeping those skills, i recommend flurry instead of frenzy for what manfred just observed.
You have alot of power as it is, so the lowered attack strength from flurry wont phase you too much.
or you could run a W/N and take out cleave and and take Virulence to stack on your already condtion heavy build. Some nice degen will make them panic, thus granting you a psychological edge on the battlefield. And thats where I excel But of course this would be for a PvP...
But a monk with Mend Ailments will totally screw you over.
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Jan 05, 2006, 03:50 AM // 03:50
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#4
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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This is gonna be a PvE build.
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Jan 05, 2006, 07:09 AM // 07:09
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#5
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Frost Gate Guardian
Join Date: Aug 2005
Location: where ever u want me to be
Guild: Gangsters in the Hood
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some kind of res?
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Jan 05, 2006, 08:41 AM // 08:41
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#6
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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eviscerate > cleave + dismember
sprint isn't that necessary in pve because monsters don't really know how to kite, but if you're going to frenzy, it's somewhat important. i really don't like frenzy in pve.
go 16 axe. superior runes are definitely your friend. bring distracting blow or disrupting chop instead of axe twist. throw in a rez sig as well.
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Jan 05, 2006, 09:12 AM // 09:12
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#7
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
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That's also six adrenaline skills. Correct me if I'm wrong, but that's going to take a fair while to charge your skills.
And frenzy in PvE will attract serious aggro, and you will take a lot of damage.
Where in PvE are you going to use it? Are you going to build this warrior from the start? Or do you have one already?
Last edited by Siliconwafer; Jan 05, 2006 at 09:18 AM // 09:18..
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Jan 05, 2006, 11:23 AM // 11:23
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#8
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Wilds Pathfinder
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Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
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Im gonna be using him from the start. If I have to many adrenaline skills what do you recommend I switch them for to maxamize damage?
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Jan 05, 2006, 03:10 PM // 15:10
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#9
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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you're going to get murdered in pve if you use this build.
i'm not sure how good of an idea it is to go all out offense like this. for one, you would want some type of damage reduction. frenzy is a bad idea because of the double damage you will be taking.
also, the reason why you don't want to load up on too many adrenal attack skills is because it reduces their effectiveness. for example, cleave charges up with 4 adrenaline. ideally, you would be using it every 4th hit. however, with your setup, you might be using it every 6th or 7th hit.
i'm not really sure what to suggest exactly. you could probably make this build work, but it just wouldn't be as efficient as it should be. it's good to make a balanced build. also, disrupting chop should be on your skill bar somewhere.
lastly, if you are just starting out, you won't have cleave, will you? =)
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Jan 05, 2006, 03:49 PM // 15:49
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#10
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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It hurts to have all your adrenaline skills far apart in cost. Read Ensigns thread in the Threads of Interest (The Debate between Cleave and Eviscerate)
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Jan 05, 2006, 08:26 PM // 20:26
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#11
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Servants of Fortuna
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Your really should consider using your secondary class. If your stuck on being all warrior, try a ranger secondary and use tigers as your increased attack speed skill. To do this, drop your strength to 10 and put the rest in beast mastery. But, it PvE you might want some self heals, which could come from healing sig, or if your a ranger secondary troll, or you could switch to a W/Mo and have endless possibilities. Best of luck
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Jan 05, 2006, 08:41 PM // 20:41
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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why have strength high at all? for a shield? for sprint? for healing sig?
16 in your weapon. always. you want to keeeeeeel things. kill them dead.
16 axe......eviscerate, executioners, penetrating blow....thats just really strong.
you can still be a bad mofo with all weapon and tactics attributes. but i see no use for strength in most warrior builds.
someone will prove me wrong here very soon......
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Jan 05, 2006, 09:24 PM // 21:24
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#13
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Frost Gate Guardian
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Unless it has changed in recent patches or something each point of strength is equal to 1% armor penetration on top of any skills or weapon mods that have armor penetration. So, for his build 12 Strength = 12% armor penetration always.
- Iczer
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Jan 05, 2006, 11:28 PM // 23:28
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#14
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Frost Gate Guardian
Join Date: Jun 2005
Location: England
Guild: Angry Businessmens [aB]
Profession: E/
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wrong. the armour penetration granted by strength applies only to attack skills. it is not global. it is also debateable that this armour penetration (Even at 16%) would be equivilant to the extra damage you can guarantee from increasing the attrib points in your chosen weapon mastery. that would also increase your base damage with that weapon.
spec into strength because you want to use strength line skills. for example, if you are into soloing certain high level pve areas, it is preferable to have high strength in order to get the longest duration out of skills like dolyak signet. if you pump up strength high enough you can actually eliminate the downtime completely and be permanently dolyaked. very useful if you intend to solo the labyrinth and ice shrine in underworld as a warrior.
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Jan 11, 2006, 12:48 PM // 12:48
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#15
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Academy Page
Join Date: Oct 2005
Guild: coldblackeyes
Profession: W/Mo
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you should take dol sig and or wy depending on what your fighting and a vamp mod would be nice cyclone +vamp +per and i would use VIM elite if tact is high gives hp and energy per condition per enemy
i use vim to solo spider run in fow 45 to 50 mins tops
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Jan 12, 2006, 05:05 AM // 05:05
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#16
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Manchester, UK
Profession: Mo/
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noooooo not frenzy
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Jan 12, 2006, 07:04 AM // 07:04
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#17
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Jungle Guide
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you must drop frenzy for pve
im definitely not a fan of tanks even i pve. A decent monk should be able to keep the warrior going even if he doesnt have selfheals and defense stances
here is a better pve build
16 axe
9 tactics
6 str
9 beast
zealous axe haft
tigers fury
eviscerate
axe twist
cyclone
penetrating
executioners
watch yourself
res
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i actually like cleave better in pve its more of spamming damage against mobs rather than trying to spike off targets before a monk can react:
16 axe
4 beast
4 tactics
10 wild
tf
cyclone
cleave
penetrating
executioners
watch yourself
apply poison
res
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